3Ducttapes(); Yvo von Berg | CG Toolsmith blog | C++, Python

Release of two tools!

Tycoon Spline for Max and Maya:

polycount

3Ds Max version

  • Place objects on spline,
  • Replace/change every object,
  • Move up and down,
  • Change orientation

https://gumroad.com/l/ZTqB

Maya version

  • Place objects on spline,
  • Replace/change every object,
  • Move up and down,

https://gum.co/kFLUI

Tycoon spline tool in 3DS Max

New Tycoon Spline tool – Beta coming soon!

  • Place objects on spline,
  • Replace/change every object,
  • Move up and down,
  • Change orientation Fixed in this version

0.8:

  • Update Collapse performance update.
  • Axis / object orientation
  • Update with new picked objects
  • bugfix with same object
  • set color after moving
  • move up and down index after update
  • combine pick item and pick mesh button
  • object orientation after update

Made for 3Ds Max 2015/2016/2017 using MaxPlus/PythonBy Yvo von Berg

Bye bye Maxscript!

I successfully ported my work-in-progress Tycoon spline tool to MaxPlus/Python. (Python API for the 3Ds Max SDK) :) Bye Bye MaxScript.

Interview with 80.lvl

http://80.lv/articles/yvo-von-berg-procedural-rocks-in-games/

Houdini rocks

More procedural rock experiments with Houdini.

Nodes in graph;

– Box / Cube : We start with a simple default cube mesh,  

– UV projection: Just like in your DCC software, a way to create your UV coordinates. But in Houdini it is recorded as a node. So you can easiliy change the settings, move, or delete the node.

– Subdivide: Apply a subdivision on the cube mesh.

– Attribvop: Network to modify geometry attributes : The noises are added to displace the mesh. After some small experiments I discovered that the following combination of noises works great for rockshapes: worleyNoise ( main shape ) + turboNoise + VeronoNoise.

Python node:

This node is responsible for two things:

1) Lock/Disable the settings when the subdivision value is greater than 5. ( Similar to Substance you have to take into account that all of your operations are realtime. So when you want to change a lot of values on a high poly mesh, your tool might get a bit slow. ) . Just lower the subdivision value to edit again.

2) Saves all the values to a presetRock.txt file. Next step would be to load the preset and set all the new values. I'm currently working on that.

To do:

-  I think I can make the control even better and add some kind of handles or curves that the artist can use to 'push' and 'pull' the rockshape

- testing houdini baker