Houdini procedural modelling tests
09 Apr 2017
Building coasters in Houdini. Procedural modelling yo.
Building coasters in Houdini. Procedural modelling yo.
Rollercoaster system in Unreal Engine, without splines.
The track is made with Tycoon in 3Ds Max. http://yvovonberg.nl/tycoon.html
I did some RnD on a auto align/orientation script to send the correct orientation to Unreal. Inspired by the new Planet Coaster and the old RCT PS: The speed is a bit too extreme haha
Working on an experimental personal tool to automatically take screenshots/viewport screens in Maya. (Artist Log)
Features:
+ Timer (So take a screenshot every x min/hour/day)
+ Choose viewports including cameras
+ Package to gif or mp4 (Using FFmpeg)
+ auto send to dropbox and give public url (using Dropbox API)
Video (Take screen every 3 seconds, create gif, send to dropbox)