3Ducttapes(); Yvo von Berg | CG Toolsmith blog | C++, Python

Some rocks

Houdini Procedural rocks in engine test. High poly. to do/ideas:uv/texture support more artist control over the shape launching xNormal or other baker to automate the baking process?

Unreal spline import

Not sure if this already exists but I did a cool experiment with Houdini Engine to transfer data using a Python SOP.
Testing spline import from Maya/3Ds Max/Cinema to Unreal Engine 4.
The Houdini Digital Asset reads the spline/curve from the DCC app and converts it to a ‘copy paste’ value Unreal is able to read.Still some small bugs with rotationvalues. It was fun and I’ve learned a lot about Python.

It was a bit tricky to create this tool, I used diffnow to compare my output with the original pasted data from Unreal. 

Houdini Rocks

My first steps in ‪#‎houdini‬. Super quick test with noise for displacement.‪#‎proceduralrocks‬ could be useful for creating fast variations.

The main graph of the digital asset looks like this:

Box > subdivide >  attribvop > transform

inside the attribvop:

After some small experiments I discovered that the following combination of noises works great for rockshapes: worleyNoise ( main shape ) + turboNoise + VeronoNoise.

Next steps will be to experiment with more options for the artist. 

Tycoon Spline tools 3Ds Max

More updates for the upcoming Tycoon Update 1.2
‪#‎MeshBrush‬ ‪#‎Madebytycoon‬

Draw splines and deform custom meshes on splines.
Inspired by the Insert Mesh Brush from Zbrush.

Hello world!

First blogpost :) I will use this blog for tech art dump + wips