Main point of contact for pipeline issues for Animation, Lighting and FX teams. Technical communication between Axis and Coalition.
Debugging gameplay to cinematic transitions and other integration issues. (E.g. Creating tools for weapon handling.)
Lumberyard GDC Demo
Amazon Game studios. Technical artist @ Axis Studios
⛭ In engine tools to assemble animation data from Autodesk Maya
⛭ One-click solution that builds cameras, characters and props on the right track for the correct shot.
⛭ Worked together with rigging TD to create an Autodesk Maya export pipeline.
⛭ In engine Perforce toolsets. (Submitting and syncing changes.)
⛭ Shader preset tool to quickly setup shaders.
⛭ Day to day tools support for the art and rigging teams. (Including writing the project wiki + documentation.)
CG Toolsmith. Suite of DCC tools that can snap & bend geometry.Info
Great passion for improving workflows and solving technical problems
C++, C# & Python
Knowledge of common APIs and SDKs in the CG Industry.
Experience with Qt, Slate and other frameworks
Ability to communicate with other departments and managing artist support.
Ability to be part of a team, take initiative and ownership.