Shot export toolsets for Autodesk Maya, that export scenes in parallel, to not block the animator.
Knowledge of common APIs and SDKs in the CG Industry.
Experience with Qt, Slate
and other frameworks
Ability to communicate with other departments and managing artist support.
Ability to be part of a team, take initiative and ownership.
Experience with Maya, 3ds Max, Motionbuilder, Unreal Engine, Unity, Lumberyard, CryEngine, Houdini.