Summary


I have a great passion for improving workflows. I love working together with others to create new experiences.

Problem solving
Experience with developing tools for AAA cinematics. (Animation tools, data transfer (Import/Export), review software, client delivery tools)
Programming:
Python, C++
Knowledge of UI platforms: Qt, Slate (UE4)
Knowledge of artist toolsets:
Maya ( cmds, pymel, api )
3Ds Max ( maxplus, maxscript ),
Houdini,

Real-Time Render Engines:
Unreal Engine,
Unity,
CryEngine

Experience with node based editors. Unreal Blueprints, Substance and Houdini.
Ability to communicate with other departments and managing artist support requests.
Familiar with SCRUM, version control software (SVN, Git and Perforce)

Work


Real-Time Developer - Axis Animation

Part of R&D pipeline/tools team
Feb. 2019 - present


Junior Real-Time Developer - Axis Animation

Part of R&D pipeline/tools team
Apr. 2017 - Jan. 2019


Junior Technical Artist. - Axis Animation

Part of R&D pipeline/tools team
Jan. 2017 - Apr. 2017