I have a great passion for improving workflows. I love working together with others to create new experiences.
Experience with developing tools for AAA cinematics. (Animation tools, data transfer (Import/Export), review software, client delivery tools)
Knowledge of UI platforms: Qt, Slate (UE4)
Knowledge of artist toolsets:
Maya ( cmds, pymel, api )
3Ds Max ( maxplus, maxscript ),
Real-Time Render Engines:
Experience with node based editors. Unreal Blueprints, Substance and Houdini.
Ability to communicate with other departments and managing artist support requests.
Familiar with SCRUM, version control software (SVN, Git and Perforce)
Real-Time Developer - Axis AnimationPart of R&D pipeline/tools team
Junior Real-Time Developer - Axis AnimationPart of R&D pipeline/tools team
Junior Technical Artist. - Axis Animation