3Ducttapes(); Yvo von Berg | CG Toolsmith blog | C++, Python

Tycoon C++ dynamic rebuild

Horizontal atttachments

Added a method that builds a cube shape procedural mesh component.

    UProceduralMeshComponent* ATycoonAttachment::AddDynamicComponent(
        FVector Start, 
        FVector End, 
        FVector StartDirection, 
        FVector EndDirection, 
        int32 Column
        // create procedural mesh component vertices using start / end
        // Using start and end direction to create the correct orientation in corners -> |-| -> /-\
        NewVertices.Add(Start + (StartDirection * AttachmentHorizontalWidth));

I’m generating a grid with all the points required to build the attachments. (Rows, columns).