Tycoon Attachment profiles12 Apr 2019
I’m currently working on the different attachment system profiles.
- Pillar (Top/Main/Bottom)
- Pillar (Horizontal lattice work)
Prototype with two types of meshes duplicated in the Z axis based on the height of the mesh. I’m using these locations to further append extra meshes.
Added a way to control the attachment detail separately of the animation detail. In order to make Tycoon flexible for developers, I generate an Unreal spline component based on the track.
New cool animation update: