3Ducttapes(); Yvo von Berg | CG Toolsmith blog | C++, Python

Tycoon Attachment profiles

I’m currently working on the different attachment system profiles.

  1. Pillar (Top/Main/Bottom)
  2. Pillar (Horizontal lattice work)

Prototype with two types of meshes duplicated in the Z axis based on the height of the mesh. I’m using these locations to further append extra meshes.

Added a way to control the attachment detail separately of the animation detail. In order to make Tycoon flexible for developers, I generate an Unreal spline component based on the track.

New cool animation update: