Tycoon C++ Support system first steps
19 Mar 2019Currently planning the procedural attachment system. The challenge will be to keep the balance between keeping it generic (works with a lot of different meshes, different shapes etc.) and usability (actually creating something that works like a rollercoaster).
First test with spawning procedural meshes. (Would allow the user to modify them later).
Coupling system:
Wood latticeworks works style: