3Ducttapes(); Yvo von Berg | CG Toolsmith blog | C++, Python

Tycoon UE4 C++ Spiral demo

Taking the prototype further by adding multiple pieces, I’m applying the same technique I used in Max:

  1. I create a base actor which is the actual piece.
  2. That has an extra component which works like an anchor (locator at the end of each piece).
  3. I store the normal of the anchor component, the next actor in the row will ask the previous actor for it’s normal.

In this prototype I just add another offset in the other axis. (Quick hack so I can do some cool spirals and loops at least yay). That is going to be the next step, full directional control just like the deformer in Max.