Tycoon UE4 C++ Spiral demo
08 Dec 2018Taking the prototype further by adding multiple pieces, I’m applying the same technique I used in Max:
- I create a base actor which is the actual piece.
- That has an extra component which works like an anchor (locator at the end of each piece).
- I store the normal of the anchor component, the next actor in the row will ask the previous actor for it’s normal.
In this prototype I just add another offset in the other axis. (Quick hack so I can do some cool spirals and loops at least yay). That is going to be the next step, full directional control just like the deformer in Max.