Unreal spline import
12 Jul 2016Not sure if this already exists but I did a cool experiment with Houdini Engine to transfer data using a Python SOP.
Testing spline import from Maya/3Ds Max/Cinema to Unreal Engine 4.
The Houdini Digital Asset reads the spline/curve from the DCC app and converts it to a ‘copy paste’ value Unreal is able to read.Still some small bugs with rotationvalues. It was fun and I’ve learned a lot about Python.
It was a bit tricky to create this tool, I used diffnow to compare my output with the original pasted data from Unreal.