Houdini Rocks
12 Jul 2016
My first steps in #houdini. Super quick test with noise for displacement.#proceduralrocks could be useful for creating fast variations.
The main graph of the digital asset looks like this:
Box > subdivide > attribvop > transform
inside the attribvop:
After some small experiments I discovered that the following combination of noises works great for rockshapes: worleyNoise ( main shape ) + turboNoise + VeronoNoise.
Next steps will be to experiment with more options for the artist.