3Ducttapes(); Yvo von Berg | CG Toolsmith blog | C++, Python

Houdini Rocks

My first steps in ‪#‎houdini‬. Super quick test with noise for displacement.‪#‎proceduralrocks‬ could be useful for creating fast variations.

The main graph of the digital asset looks like this:

Box > subdivide >  attribvop > transform

inside the attribvop:

After some small experiments I discovered that the following combination of noises works great for rockshapes: worleyNoise ( main shape ) + turboNoise + VeronoNoise.

Next steps will be to experiment with more options for the artist.