Yvo von Berg. Technical Artist / Pipeline TD
I have a great passion for improving workflows. I love working together with others to create new experiences.
[v] - Problem solving
[v] - Python:
- Pyside Artist friendly GUI)
- DCC tools & Standalone
[v] - 3Ds Max(maxplus, maxscript), Maya(cmds, pymel, api)
[v] - Houdini (Procedural modelling, basic HOM Python)
[v] - Understanding of lightmapping / baking, post processing
[v] - Experience with node based editors. Unreal Blueprints, Substance and Houdini
[v] - Ability to communicate with other departments
[v] - Real-Time Render Engines: Unreal Engine, Unity and CryEngine
[v] - Experience with REST api
[v] - SCRUM, version control and time management experience (SVN, Git and Perforce)
[v] - Junior Real-Time Developer - Axis Animation
[v] - Junior Technical Artist. - Axis Animation
[v] - Technical 3D Artist / Graduation Project. Virtual Service Visit - Simulation R&D
Océ - A Canon Company
[v] - 3D Environment Artist / Internship. Level design & Environment 3D art for military simulations.
[v] - Best Unreal VR Experience - European VR Hackathon in Brussels 2016.
Thanks Epic games (Tom Looman & Osman Tsjardiwal) for all the support during the weekend!
[v] - First prize Unity Challenge GameKings